YUNAV EFB · Application Store materials

Reference: liquid-glass-react 1.1.1 by MAX ROVENSKY
Repository: https://github.com/rdev/liquid-glass-react
Reference revision: ac48eab
Source: https://github.com/rdev/liquid-glass-react/blob/ac48eab/src/index.tsx
License: MIT; see LICENSE.liquid-glass-react.txt

The Store-only WPF controls adapt the reference's independent sharp foreground,
restrained rim and local press feedback. React is not embedded. Native WPF samples
and blurs YUNAV-owned aviation background images; no desktop/game capture is
performed by this material. It is an in-app frost, not external-window acrylic.

GlassDesk mode uses the documented Windows DWM Desktop Acrylic backdrop only
when eligible. Otherwise it explicitly falls back to the Store photograph.
Windows GlassDesk is a visual reference; its unpublished source is not copied.
Reference: https://github.com/everlosttime/glassdesk-updates
API: https://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwm_systembackdrop_type

Liquid Glass uses a native WPF pixel shader on the background only. Full MIT
notices and source references are in shaders/LICENSE.liquid-optics-upstream.txt
and shaders/LIQUID-OPTICS-SOURCES.txt. No Apple assets or framework are used.

aviation-clouds-v1.png is an original generated background asset for YUNAV EFB.
All interface controls and refraction remain native WPF/HLSL, not baked into it.
